OpenXR Validation Layers for Android
The Khronos Group provides validation layers for OpenXR that can perform extra validation to ensure that Godot is using OpenXR correctly.
For Godot Android projects built with the Godot OpenXR Vendors plugin v5 or higher, all you need
to do is click a checkbox in your export settings to integrate the OpenXR validation layers!
Non-Godot Android projects can integrate the OpenXR validation layers by adding the following
Gradle dependencies:
// Grab the latest release.
implementation("org.khronos.openxr:apilayer_core_validation:+")
implementation("org.khronos.openxr:apilayer_best_practices_validation:+")
Note
The OpenXR validation layers are hosted on MavenCentral.