OpenXRFbPassthroughGeometry
Inherits: Node3D
A mesh that passthrough imagery will be rendered upon (via the XR_FB_passthrough
extension).
Description
A mesh that passthrough imagery will be rendered upon (via the XR_FB_passthrough
extension).
Properties
bool |
|
|
Mesh |
Property Descriptions
bool enable_hole_punch = true
void set_enable_hole_punch ( bool value )
bool get_enable_hole_punch ( )
Enables a technique called "hole punching", which removes anything rendered by Godot that would appear behind the mesh.
This can be used to create the illusion that the passthrough exists in the same 3D space as everything rendered by Godot, allowing objects to appear to pass both behind or in front of the passthrough.
Mesh mesh
void set_mesh ( Mesh value )
Mesh get_mesh ( )
The mesh data.