Obtaining the plugin
There are four methods of obtaining a copy of this plugin.
Installing from the asset store (Godot 4.7 & newer)
For users on Godot 4.7 & newer, this is the easiest and preferred way of deploying the plugin from
the Godot editor.
After creating your project in the Godot editor, open the Asset Store and search for OpenXR vendors.
You can now find the latest releases of the plugin and the Godot editor will install it.
Installing from the asset library (Godot 4.6 & older)
For users on Godot 4.6 & older, this is the easiest and preferred way of deploying the plugin from
the Godot editor.
After creating your project in the Godot editor, open the asset library and search for OpenXR vendors.
You can now find the latest releases of this plugin and Godot will install the plugin for you.
Downloading from the releases page
All releases can be found on the plugins releases page.
Once you find the correct release, unfold the Assets section and download the godotopenxrvendorsaddon.zip file.
In Godot you can open the asset library and use the Import... button to properly install the plugin.
Alternatively you can extract the zip file and copy the files into place.
Note
Note that the zip file contains a root folder as as required by the asset library.
This root folder should not be recreated in your project.
The plugin must be installed into res://addons/godotopenxrvendors!
Building from source
If you wish to use the latest changes, or add your own modifications you need to build the plugin from source. You should clone the repository in a folder outside of your Godot project.
You can clone the repository by running the following command:
git clone --recursive https://github.com/godotvr/godot_openxr_vendors
Follow the instructions in Building to build the plugin.
You can now copy the folder demo\addons\godotopenxrvendors into your project.
Updating the vendors plugin
Godot currently does not have a method of updating the plugin.
You need to manually delete the godotopenxrvendors folder and repeat the installation process.