Physical Jump
Introduction
Physical Jump detection detects the players real-world jump and uses it to trigger a jump in the game.
Setup
The physical jump movement is implemented as a function scene that needs to be added as a child of the XROrigin3D. This will add a PlayerBody if necessary.
The setup should now look like this:
The functionality works out of the box but can be further configured:
Configuration
XRToolsMovementPhysicalJump
Property | Description |
---|---|
Enabled | When ticked the movement function is enabled |
Order | The order in which this movement is applied when multiple movement functions are used |
Body Jump Enable | Enables detection of the player physical jump |
Body Jump Player Only | If enabled, the ground-physics settings are ignored and the player jumps as high as their real-world jump |
Body Jump Threshold | Adjustment for physical jump detection (m/s²) |
Arms Jump Enable | Enables detection of jump by swinging arms up |
Arms Jump Threshold | Adjustment for arm jump detection (m/s²) |
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