Hand Models
Introduction
The player can have XRToolsHand based scenes attached to the XRController3D nodes to provide hands for the player.
Hand Scenes
Three hand model scenes have been provided:
The standard hand scenes works out of the box but can be further configured:

| Hand Scene | Preview |
|---|---|
| Hand | ![]() |
| Full Glove | ![]() |
| Tac Glove | ![]() |
Note: There are actually 24 different hand scenes - variants of the three above but with:
- Low or High polygon versions
- Left or Right hand versions
- Physics (with finger bone colliders) or normal mesh-only
Material Overrides
The hand materials can be overridden, and the following materials have been provided:
| Material | Preview |
|---|---|
| African Hands | ![]() |
| African Hands Realistic | ![]() |
| Caucasian Hands | ![]() |
| Caucasian Hands Realistic | ![]() |
| Clean Glove | ![]() |
| Lab Glove | ![]() |
| Glove African Dark Camo | ![]() |
| Glove African Green Camo | ![]() |
| Glove Caucasian Dark Camo | ![]() |
| Glove Caucasian Green Camo | ![]() |
Configuration
XRToolsHand
| Property | Description |
|---|---|
| Hand Blend Tree | Blend tree to define how the grip and trigger inputs control the fingers |
| Hand Material Override | Override material to apply to the hand mesh |
| Default Pose | Default XRToolsHandPoseSettings resource defining the pose |
Additional Resources
The following video show the creation of a basic XR Player with hands:












